The first hour of Hela is about learning what the frog can do, and the pages here are ordered that way: the five backpack jobs, the shadow copies, the cauldron, then the demo that puts all three in a room.
That is the shape of the beginner guide: a short, spoiler-light order of operations for the demo's side story, built around the two abilities the game gives you in the first ten minutes.
And what comes after
The other question this game reliably produces is what to play while waiting. The obvious comparisons are the co-op adventures of the last decade, and the least useful one is the most common: this is not a Hazelight game. Windup's core team came out of Coldwood, the studio behind Unravel, and that lineage shows in the tone far more than any comparison to It Takes Two does.
